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第8章:References

8.1 Standards

[ISO25000] ISO/IEC 25000:2014, Systems and software engineering — Systems and software Quality
Requirements and Evaluation (SQuaRE) — Guide to SQuaRE

[ISO25010] ISO/IEC 25010:2011, Systems and software engineering — Systems and software Quality
Requirements and Evaluation (SQuaRE) — System and software quality models


8.2 ISTQB documents

[ISTQB_AL_SEC] ISTQB Advanced Level Security Testing Syllabus, Version 2016
[ISTQB_ALTA_SYL] ISTQB Advanced Level Test Analyst Syllabus, Version 3.1.2
[ISTQB_ALTTA_SYL] ISTQB Advanced Level Technical Test Analyst Syllabus, Version 4.0
[ISTQB_ALTM_SYL] ISTQB Advanced Level Test Manager Syllabus, Version 2012
[ISTQB_CTFL_MAT] ISTQB Mobile Application Tester, Version 2019
[ISTQB_EXAM_S&R] ISTQB Exam Structure and Rules, Game Testing, Version 1.0
[ISTQB_FL_AT] ISTQB Foundation Level Agile Tester Syllabus, Version 2014
[ISTQB_FL_PT] ISTQB Foundation Level Performance Testing Syllabus, Version 2018
[ISTQB_FL_SYL] ISTQB Foundation Level (Core) Syllabus, Version 2018
[ISTQB_GLOSSARY] ISTQB Glossary of Terms used in Software Testing, https://glossary.istqb.org/
[ISTQB_UT_SYL] ISTQB Foundation Level Usability Testing Syllabus, Version 2018


8.3 Books

[Nystrom14] Nystrom, R. (2014). Game programming patterns. Genever Benning., ISBN: 978-0990582908.
URL: https://www.gameprogrammingpatterns.com/

[Gregory18] Gregory, J. (2018). Game engine architecture. AK Peters/CRC Press., ISBN: 978-1466560017.
URL: https://www.gameenginebook.com/

[Buttfield19] Buttfield-Addison, P., Manning, J., & Nugent, T. (2019). Unity game development cookbook: essentials for every game.
O'Reilly Media., ISBN: 9781491999158

[Lee16] Lee, J. (2016). Learning unreal engine game development. Packt Publishing Ltd., ISBN: 9781784398156

[Tavakkoli18] Tavakkoli, A. (2018). Game Development and Simulation with Unreal Technology. CRC Press., ISBN-13: 978-1498706247

[Romero19] Romero, M., & Sewell, B. (2019). Blueprints Visual Scripting for Unreal Engine: The faster way to build games using UE4 Blueprints.
Packt Publishing Ltd., ISBN: 9781789347067

[Chandler11] Chandler, H. (2011). The Game Localization Handbook 2nd Edition, Jones & Bartlett Learning, ISBN: 0763795933

[Retsker81] Retsker, Ya. I. (1981). Textbook for translation from English into Russian. M.: Prosveschenie.
(In Russian).


8.4 Links ( Web / Internet )

Note: All references are current as of April 28, 2022.

● [ISTQB-Web] https://www.istqb.org/
● [URL1]
https://research.ncl.ac.uk/game/mastersdegree/workshops/technicalrequirementschecklists/Tech
nical%20Requirements%20Checklist%20Workshop.pdf
● [URL2] https://docs.microsoft.com/en-us/gaming/gdk/_content/gc/live/get-started/live-xbloverview
● [URL3] https://gamepad-tester.com/
● [URL4] https://igda-website.s3.us-east-2.amazonaws.com/wpcontent/uploads/2021/04/09142137/Best-Practices-for-Game-Localization-v22.pdf



International Software Testing Qualifications Board(以下、ISTQB®)
ISTQB®はInternational Software Testing Qualifications Boardの登録商標です

Certified Tester Game Testing (CT-GaMe) Syllabusの著作権 ISTQB®、著者 Andrey Konushin(議長)、Alexander Alexandrov、Evgeny Glushkin、Dmitriy Karasev、Elena Karaseva、Elizaveta Kruchinina、 Vadim Lukovaty、Dmitry Melishev、Maxim Nikolaev、Alexander Prokhorov、Anton Savvateev、Ayrat Sayfullov、 Pavel Sharikov、Kirill Shevelev、Artyom Stukalov、Nikita Sysuev、Tatiana Tepaeva、Alexander Torgovkin、 Margarita Trofimova、Yaroslav Vereshchagin、Svetlana Yushina、Lyubov Zhuravleva

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